A downloadable A Horde Too Many for Windows
In a post-apocalyptic world, a group of survivors try to build a safe haven to call home. They must gather supplies, develop their base and carefully chose who to trust while surviving through never-ending hordes of zombies... Before one of those hordes becomes A Horde Too Many!
Collect unique survivors and strategically pick your team of apocalypse-hardened characters to fight through the outstanding amount of living dead that are trying to get your brains for a snack. Keep your base camp safe and develop your defenses while growing a community of bad-asses that you can command into the constant fight for survival.
Explore the wastelands in search of supplies and face the unexpected dangers of the post-apocalyptic world of A Horde Too Many in a combination of Tower Defense and Survival RPG elements.
- COLLECT dozens of characters with unique weapons and skills
- DEFEND your base against never-ending hordes of undead threats
- EXPLORE the vast wastelands through several deadly environments
- UPGRADE your defenses and expand your camp by spending supplies
- MANAGE your resources and decide who gets to live another day
- TEAM UP and face dangerous missions controlling four survivors at once
- SURVIVE through the daily challenges of a post-apocalyptic world
- CHALLENGE yourself in a time-trial competitive action survival mode
WE ARE GREENLIT!
Thank you so much for the support! Here's our Greenlight page:
Let us know if you try our game!
Developed by GameStudio78 and Live In Tale Studios
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Hey Your game is pretty kickass,
I'm working on a video project called time capsules focusing on game indie devs. It's similar to sending a message to your self in 50 years;
Only five questions for my documentary:
1. What feature in your game can the player not experience anywhere else?
2. What's the biggest personal obstacle you had to overcome in creating your game so far? (it could be super technical or anything else that you want to talk about)
3. Who helped you decide to become a game dev?
4. What feature of the game do you absolutely love that no one would probably ever find?
5. What do you believe video games mean to humanity?
First couple of episodes
if you have some game footage or even better developmental footage of errors or other stuff you'd like to show people who have never programmed a day in their life.
also best ways to contact you, and all social media you use because I'll be displaying those through out the episode.
I think if people dig the game and dig your story they might reach out for questions or colabs you really never know what can come of it.
do you think you'd be interested in being my guest?
Loved playing this little gem. Sad that it's just a demo and I only was able to get up to the really good stuff, but here's our video on it!
Would like to see what the finished version winds up looking like. At the moment the core gameplay is good but not interesting enough to hold interest.
Gameplay Video #2
I had a lot of fun playing this game so far! I did some serious editing towards the end! Enjoy!
I really enjoyed this game so far excited to play a finished version eventually
Okay, finished it as far as yet possible :-)
probably some safe function would be cool.
Wanted to save the game so that I don't need to redo all the dialog but pressing escape brought me back to the main menu. :-(
I just wrote some stuff about the game on its gamejolt page. But I wanted to say some more stuff :D
I found out a curious thing while playing the game. If you press spacebar, you're able to speed the game up as like you can playing old Gameboy games on PC using an emulator. What's that mechanic for?
The game's really fun! I can't wait to see the more fleshed out version of it with more options! Good luck with its development and Greenlight! :D
I made a video on this game if someone wants to see some real life reactions to it here: