A Horde Too Many
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Hey Your game is pretty kickass,
I'm working on a video project called time capsules focusing on game indie devs. It's similar to sending a message to your self in 50 years;
Only five questions for my documentary:
1. What feature in your game can the player not experience anywhere else?
2. What's the biggest personal obstacle you had to overcome in creating your game so far? (it could be super technical or anything else that you want to talk about)
3. Who helped you decide to become a game dev?
4. What feature of the game do you absolutely love that no one would probably ever find?
5. What do you believe video games mean to humanity?
First couple of episodes
if you have some game footage or even better developmental footage of errors or other stuff you'd like to show people who have never programmed a day in their life.
also best ways to contact you, and all social media you use because I'll be displaying those through out the episode.
I think if people dig the game and dig your story they might reach out for questions or colabs you really never know what can come of it.
do you think you'd be interested in being my guest?
Loved playing this little gem. Sad that it's just a demo and I only was able to get up to the really good stuff, but here's our video on it!
Would like to see what the finished version winds up looking like. At the moment the core gameplay is good but not interesting enough to hold interest.
Gameplay Video #2
I had a lot of fun playing this game so far! I did some serious editing towards the end! Enjoy!
I really enjoyed this game so far excited to play a finished version eventually
Okay, finished it as far as yet possible :-)
probably some safe function would be cool.
Wanted to save the game so that I don't need to redo all the dialog but pressing escape brought me back to the main menu. :-(
I just wrote some stuff about the game on its gamejolt page. But I wanted to say some more stuff :D
I found out a curious thing while playing the game. If you press spacebar, you're able to speed the game up as like you can playing old Gameboy games on PC using an emulator. What's that mechanic for?
The game's really fun! I can't wait to see the more fleshed out version of it with more options! Good luck with its development and Greenlight! :D
I made a video on this game if someone wants to see some real life reactions to it here: